A downloadable game for Windows

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The game is similar to other idle/clicker games, in that you start out clicking to mine materials, which gets you enough money to buy miners, which mine materials, which let you buy more miners, then upgrades, then more miners, (almost) ad infinitum!

The game also features an unlock system, where as you buy enough of each item to reach predetermined thresholds (quantity of 10, 25, 100, etc) their money return gets multiplied! Each one supports this separately, and global unlocks apply as well once all miners reach certain amounts. There is a button for purchase amount, which has a 'Next' option to auto-calculate purchasing to the next unlock.

There's also a prestige system in place. As you earn enough money, you'll see the button at the bottom right start flashing green, meaning it's worthwhile to take your new prestige points and restart (it does this when prestige points will be doubled afterwards).  Prestige points provide a set percentage bonus each (additively), and upgrades exist to increase this bonus per prestige point. The bonus applies to the amount you make by 'click-mining' as well.

If you prefer to see the money each type of miner is making you per second, instead of the total they make each time they complete a cycle, just click on the box right above the buy button of any upgrade, and they all will change their display. To change it back, just click one of them again.

There are tooltips throughout that explain things as well. Upgrades will tell you what the multipliers are and what miner type they apply to with a tooltip. The buy buttons for items will tell you how much more cash you will make from this miner if you buy this amount of miners (not counting multipliers from unlocks, yet...). I'm always open to hear ways I can add to or improve this system as well.

I've added a lot of visual touches and also made some rather fundamental adjustments (and some flat out rewrites of sections) since first releasing this, and I'm quite thrilled with the progress of it. The game is written and built entirely in C#, using winForms (I know it's outdated, but it holds a sweet spot for me) in vs2022. In the future I might move it over to a different system that can be more cross-platform, but at the moment primary development is for Windows. 

The game now autosaves if you enable it first in the settings menu, at a customizable interval. You can save and load from other locations if you like, but keep in mind that the default location checked upon opening the game is the game directory.

The upgrade system now supports XML reading! At startup, the game generates an upgrades file at '\Resources\Xml\Upgrades.xml'. This file contains the default upgrades I've put into the game. If you change the upgrades (or add new ones) in that file, they will be loaded in the next time you start up the game. If an upgrade has already been purchased however, the only change you can make from that file to it is it's description.

The game also has log files now, and generates them each time it runs. This allows for easier tracking of issues for myself, primarily. If you run into a problem, reach out to me with the latest log file and I should be able to better help.

I've put a ton of effort and work into this game, and have learned a ton along the way. I hope to be able to continue doing this, and grow into a more capable developer along the way. More to come, and thanks for trying it out!

Please don't hesitate to leave feedback as well, good or bad. I'll do what I can to implement improvements if they make sense. 

Github:

https://github.com/timearley89/MoneyMiner/

Download

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Click download now to get access to the following files:

MoneyMiner1405.zip - Latest 15 MB
MoneyMiner-1305alpha.zip 15 MB
MoneyMiner1222.zip - Alpha 15 MB
MoneyMiner1201.zip - Alpha 14 MB
MoneyMiner1101.zip - Alpha 14 MB

Development log

Comments

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also wood absolutely runs away with the game

1405 goes way too fast, i've imported my save from 1305 with couple thousand prestiges and i went to 650M prestiges right away and now i can prestige for over 100B just a few minutes later and i have all but last 3 upgrades

https://prnt.sc/yMbGJT2oGXaW

i was buying just wood on the last 2 prestiges, this is what i ended up with, all upgrades bought

please make the prestige button blinking optional!

also it is not worth it to prestige with 1 point (which is when it started blinking) the logic of doubling reward makes some sense (though i still dont need a game to tell me what to do) but the base production is 100% so it should not be blinking before 50 points...

You raise a good point - I calculated it for doubling the bonus, not the reward, though doubling reward makes more sense. Would it be better to have it just change color (when bonus % would be doubled, not points) until it's looked at, and then go back to it's original color and stay there?

changing color is fine, incessant blinking is not :-D

there are now stats in settings and separately on main screen, seems redundant

Good point actually - I very well may remove it from the main screen

is there a way to get progress from 1101 to 1201?

Let me look into it - the save structures are different, but I may be able to write a conversion method for backwards compatibility. It wouldn't be for 1201 obviously, but maybe I can release a patch update.

(1 edit)

I just uploaded Version 1222, which has been updated to be backwards compatible with saves. To update an older save, copy GameState.mmf from the 1101 game directory to the 1222 game directory (in the same folders as the exe files), then start the game, then close it once it's up and running. This will automatically overwrite the 1222 folder's GameState.mmf to the 1222 version of your older 1101 save file. PLEASE create a backup of the original in the 1101 folder as well, just in case. Let me know how it works out if you give it a shot. Also, I'm still working on UI improvements, and do plan on removing the 'Stats' button from the main window - I might replace it with an Upgrade Quick-Buy button...

still broken missing files.

Can you tell me which file you downloaded, and what file you opened?

Hey there! I tried to install the game but I got an error running the setup. Any ideas?

There was an issue with the install manifest, but should(hopefully) be fixed now. Please try downloading/installing again, it should be fixed. Thanks again!

still doesnt work, why does it need installer in the first place? most of the itch game downloadables are fine to run just extracted from zip

(1 edit)

It's because I'm using WinForms within visual studio to build it, and for some reason ClickOnce deployment is a buggy system with too many variables to be reliable. I'll try to upload a zip of the post-install files so that installation isn't necessary.

Edit: New release uploaded, and circumvents installer completely. I apologize for the issues, this is the first game I've built and released, and I'm still trying to get the hang of things. Enjoy the new features!